![]() ![]() Powerup vertical screen position (same as player) (when falling down a pit this will increase up to 5)Įnemy vertical screen position (same as player).Hammers (correspond with last 9 hitbox coordaintes, 0x04D0-0x04F3), when not 0Ĭoins (corresponds with last three coordinates, 0x04E0, 0x04EC, 0x04F0), when not 0 0x80 - When powerup moving right (or not moving at all)įireball drawn (corresponds with hitbox coordinates 0x04C8/C) when not 0.0x02-0x06 - 'question block' hit sequence.Powerup state/heading (there's probably another register to check) 0xFF - Will kill them off (like getting hit by a star).0x84 - koopa or buzzyBeetle Stomped and moving.0x20 - BulletBill / CheepCheep / hammer_bro stomped.0x01 - falling_enemy or Bullet_Bill drawn(not killed yet). ![]()
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